What resources does the Metaverse require? In this episode, we think of the metaverse as a distributed environment and ask if it could be owned by the people who are hosting the environments instead of centralized.
One of the complicating factors is figuring out if the Metaverse is AR, VR, augmented or virtual systems. Consensus was that the augmented reality (AR) version of the Metaverse is probably the most valuable and the most accessible for building these systems out. But we kept mixing physical assets and intellectual property assets: the virtual furniture, environments, decorations and things that you would actually put in the virtual environment. While the infrastructure and software that will run the Metaverse is more necessary, the real estate is also interesting.
Stay tuned for a bonus at 48 minutes where we had a good discussion about testing products and giving product feedback as a service
Transcript: otter.ai/u/OhEqaGrH4S2Y9ywpTKVgrhhAn0Y
Image: www.pexels.com/photo/room-chair-lot-356065/
Rob’s Hot Take:
In the March 10th Cloud 2030 Podcast discussion on resourcing the metaverse, Rob Hirschfeld explores the challenge of decentralizing control from major companies like Facebook to empower individuals within the web three movement. The key concern is not only the infrastructure for augmented reality and virtual reality but the expensive intellectual property, such as software and content creation. There’s a critical need for an open and democratic approach to property management in the virtual reality and augmented reality spaces, mirroring the public and open domain management for the internet. To engage in these discussions and contribute your voice, visit the2030.cloud and subscribe to the podcast.