Does Your Metaverse Take MasterCard or Visa

How are Metaverse environments built? Today we talk about how we use intellectual property to build these Metaverse environments, and who has access to what and who’s going to create it. That turns into a discussion on how you’re going to pay for it.

Typically, Metaverse is framed as a platform, but we got interested in the content, media wars, and streaming platforms. Since we started the conversation at streaming media, that led us to payment platforms and transactions. It was fascinating that we couldn’t talk about intellectual property without also talking about payment and purchase transactions.

Transcript: otter.ai/u/Be5ZKdeQvvubwQhCFzhFAHTdtak
Image: www.pexels.com/photo/girl-wearin…lden-hour-166055/

Rob’s Hot Take:

In the April 7th Cloud 2030 Podcast episode, Rob Hirschfeld explores the complex dynamics of intellectual property in the metaverse. The discussion delves beyond the ownership of intellectual property itself, emphasizing the crucial role of payment platforms and how transactions for content will be facilitated. Hirschfeld highlights the intersection of payment platforms, cryptocurrencies, and microtransactions, underscoring the potential influence of jurisdiction within the Metaverse on the acquisition, usage, and transactions related to intellectual property. For an in-depth exploration of these topics, tune in to the full episode on April 7th, available on the2030.cloud.

Do we have a Right To Right for Data & IP?

Right to Repair is the idea that when you buy a product, you’re able to fix it. We’ve been building products lately that don’t have that inherent part of the contract.

In this episode, we really took Right to Repair to another level talking about Intellectual Property (IP) and ownership of that IP in the software components.

This topic impacts every single business and every single consumer!

Transcript: otter.ai/u/7EVT0C9T0KDCcUIWBsGYKHdiT6Y
Photo: Photo by Blue Bird from Pexels [ID 7218008]